Nano Banana Pro - 桌面小動物化提示 Nano Banana Proで遊ぼう 【デスクトップマスコット化プロンプト】 ⠀ 参照画像のキャラクターを デスクトップマスコット化して P

Nano Banana Pro - 桌面小動物化提示
Nano Banana Proで遊ぼう
【デスクトップマスコット化プロンプト】

参照画像のキャラクターを
デスクトップマスコット化して
PC画面に配置した画像を生成する
プロンプトです。

キャラクターがウィンドウの上に
寝そべったり、腰かけたり
アイコンを触ったりします。
OSをWindows風/macOS風から
選択できます(リプ欄で説明)。

お気に入りのイラストを
デスクトップマスコットに
しちゃいましょう!
⠀⠀
プロンプト:
os_environment:

  • Choose one: "Windows 11 style desktop" or "macOS Sonoma style desktop"
  • If not specified, var the model choose the most natural OS UI
  • Use authentic UI elements based on the selected OS
    subject:
  • A character based on reference image A
  • Rendered with semi-3D, anime-style shading
  • Clear solid shadows and highlights defining volume
  • Appears as a desktop mascot overlay interacting with real OS UI
    composition:
  • A realistic computer desktop in 16:9 aspect ratio
  • Include authentic-looking application windows and icons
  • Character positioned naturally on or around these UI elements
    action:
  • Allow the model to freely choose mascot-like behaviors such as:
  • lying across the top edge of a window
  • sitting on a window frame
  • touching, inspecting, or reacting to icons
  • peeking from behind folders or apps
  • Actions should feel physically grounded and slightly playful
    location:
  • Displayed on a real OS-style desktop (Windows/macOS)
  • Show recognizable UI elements (e.g., Chrome window, folder icons, taskbar/dock)
  • Icons and windows appear authentic but used only as background elements
    style:
  • Semi-3D anime shading (soft cel-shaded look)
  • Defined shadows instead of rim lighting
  • Clean digital rendering that blends naturally with real desktop UI
    camera_lighting:
  • Neutral frontal or top lighting to create solid, directional shadows
  • Soft ambient light to keep color harmony with the desktop
  • Screenshot-like straight-on camera angle
    colors:
  • Desktop in cool OS-like tones
  • Character colors follow reference A accurately
  • Shadows emphasized for 3D volume
    text:
  • None unless needed
    edit_instructions:
  • Use reference A for character accuracy
  • Emphasize 3D-like volume with clear shadow planes
  • Ensure the character appears layered above real desktop UI elements
  • Keep real UI assets unmodified and only as contextual background
    references:
    A: "Character appearance reference"
    extras:
  • high resolution
  • realistic OS UI rendering
  • clean compositing and precise layer separation
  • allow creative mascot-like movement
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